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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Actor type Weapon Game MiniHereticLogoIcon.png
DoomEd Number None Class Name BeakPowered

Classes: WeaponBeakBeakPowered
The powered-up beak is a more damaging version of the standart chicken beak, however, unlike other powered-up weapons, it is not obtained through the use of a Tome of Power, as using this artifact while morphed into a chicken puts an end to the transformation. Instead, a morphed player must kill another player with the normal beak and the powered-up version of the chicken weapon is automatically earned.

DECORATE definition

ACTOR BeakPowered : Beak
  Weapon.SisterWeapon "Beak"

  action native A_BeakAttackPL2();

    BEAK A 12 A_BeakAttackPL2
    Goto Ready