Classes:ChickenPlayer

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Chicken
Actor type Player Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name ChickenPlayer


Classes: PlayerPawnChickenPlayer
Players hit by a morph ovum shot are temporarily turned into this. Upon morphing back to their original shape, their health is reset to the default for their class (usually 100). Using the tome of power puts an end to the transformation. Not to be confused with the chicken class.

DECORATE definition

ACTOR ChickenPlayer : PlayerPawn native
{
  Health 30
  ReactionTime 0
  PainChance 255
  Radius 16
  Height 24
  Speed 1
  Gravity 0.125
  +NOSKIN
  +CANSUPERMORPH
  PainSound "chicken/pain"
  DeathSound "chicken/death"
  Player.JumpZ 1
  Player.Viewheight 21
  Player.ForwardMove 1.22, 1.22
  Player.SideMove 1.22, 1.22
  Player.SpawnClass "Chicken"
  Player.SoundClass "Chicken"
  Player.DisplayName "Chicken"
  Player.MorphWeapon "Beak"
  -PICKUP
  States
  {
  Spawn:
    CHKN A -1
    Stop
  See:
    CHKN ABAB 3
    Loop
  Melee:
  Missile:
    CHKN C 12
    Goto Spawn
  Pain:
    CHKN D 4 A_Feathers
    CHKN C 4 A_Pain
    Goto Spawn
  Death:
    CHKN E 6 A_Scream
    CHKN F 6 A_Feathers
    CHKN G 6
    CHKN H 6 A_NoBlocking
    CHKN IJK 6
    CHKN L -1
    Stop
  }
}