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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Health bonus
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Actor type
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Health
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Game
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(Doom)
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DoomEd Number
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2014
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Class Name
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HealthBonus
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Spawn ID
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152
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Identifier
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T_HEALTHBONUS
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Classes: Inventory→Health→HealthBonus
A health bonus is an item in Doom which gives the player one health point. However, unlike medikits and stimpacks, the health bonus can go over the 100 HP limit, up to 200. A related item that has a larger effect is the soul sphere.
ACTOR HealthBonus : Health
{
+COUNTITEM
+INVENTORY.ALWAYSPICKUP
Inventory.Amount 1
Inventory.MaxAmount 200
Inventory.PickupMessage "$GOTHTHBONUS" // "Picked up a health bonus."
States
{
Spawn:
BON1 ABCDCB 6
Loop
}
}