Classes:MiniMissileLauncher

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  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
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Mini-missile launcher
Actor type Weapon Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 2003 Class Name MiniMissileLauncher
Conversation ID 192, 186, 190 Puzzle Item ID N/A


Classes: InventoryWeaponStrifeWeaponMiniMissileLauncher
Strife's equivalent of the Rocket Launcher.

DECORATE definition

ACTOR MiniMissileLauncher : StrifeWeapon
{
  +FLOORCLIP
  Weapon.SelectionOrder 1800
  Weapon.AmmoUse1 1
  Weapon.AmmoGive1 8
  Weapon.AmmoType1 "MiniMissiles"
  Inventory.Icon "MMSLA0"
  Tag "$TAG_MMLAUNCHER" // "Mini Missile Launcher"
  Inventory.PickupMessage "$TXT_MMLAUNCHER" // "You picked up the mini missile launcher."

  action native A_FireMiniMissile();

  States
  {
  Spawn:
    MMSL A -1
    Stop
  Ready:
    MMIS A 1 A_WeaponReady
    Loop
  Deselect:
    MMIS A 1 A_Lower
    Loop
  Select:
    MMIS A 1 A_Raise
    Loop
  Fire:
    MMIS A 4 A_FireMiniMissile
    MMIS B 4 A_Light1
    MMIS C 5 Bright
    MMIS D 2 Bright A_Light2
    MMIS E 2 Bright
    MMIS F 2 Bright A_Light0
    MMIS F 0 A_ReFire
    Goto Ready
  }
}