Classes:StrifeWeapon

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Strife weapon
Actor type Internal Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name StrifeWeapon


Classes: InventoryWeaponStrifeWeapon
 →AssaultGun
 →FlameThrower
 →Mauler
  →Mauler2
 →MiniMissileLauncher
 →PunchDagger
 →StrifeCrossbow
  →StrifeCrossbow2
 →StrifeGrenadeLauncher
  →StrifeGrenadeLauncher2
The base class for all Strife weapons, except the Sigil. AssaultGunStanding is derived from WeaponGiver because it is merely an alternate pickup graphic for the assault gun, not a different weapon.

DECORATE definition

ACTOR StrifeWeapon : Weapon
{
  Weapon.Kickback 100
}