Classes:MiniMissiles

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Mini-missiles
Actor type Ammo Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 2010 Class Name MiniMissiles
Spawn ID 140 Identifier T_ROCKETAMMO
Conversation ID 181, 175, 179 Puzzle Item ID N/A


Classes: InventoryAmmoMiniMissiles
 →CrateOfMissiles

A bundle of four mini-missiles for the mini-missile launcher. Not to be confused with Doom's own rocket.

DECORATE definition

ACTOR MiniMissiles : Ammo
{
  +FLOORCLIP
  Inventory.Amount 4
  Inventory.MaxAmount 100
  Ammo.BackpackAmount 4
  Ammo.BackpackMaxAmount 200
  Inventory.Icon "I_ROKT"
  Tag "$TAG_MINIMISSILES" // "Mini Missiles"
  Inventory.PickupMessage "$TXT_MINIMISSILES" // "You picked up the mini missiles."
  States
  {
  Spawn:
    MSSL A -1
    Stop
  }
}