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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Phoenix rod
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Actor type
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Weapon
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Game
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(Heretic)
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DoomEd Number
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2003
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Class Name
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PhoenixRod
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Spawn ID
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29
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Identifier
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T_PHOENIXROD
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Classes: Inventory→Weapon→PhoenixRod
→PhoenixRodPowered
The phoenix rod has radically different uses whether it's used with or without a tome of power. In its normal mode, it fires a long-distance, explosive projectile but with the tome it turns into a short-range flamethrower.
ACTOR PhoenixRod : Weapon native
{
+WEAPON.NOAUTOFIRE
Weapon.SelectionOrder 2600
Weapon.Kickback 150
Weapon.YAdjust 15
Weapon.AmmoUse 1
Weapon.AmmoGive 2
Weapon.AmmoType "PhoenixRodAmmo"
Weapon.SisterWeapon "PhoenixRodPowered"
Inventory.PickupMessage "$TXT_WPNPHOENIxROD"
Tag "$TAG_PHOENIxROD"
action native A_FirePhoenixPL1();
States
{
Spawn:
WPHX A -1
Stop
Ready:
PHNX A 1 A_WeaponReady
Loop
Deselect:
PHNX A 1 A_Lower
Loop
Select:
PHNX A 1 A_Raise
Loop
Fire:
PHNX B 5
PHNX C 7 A_FirePhoenixPL1
PHNX DB 4
PHNX B 0 A_ReFire
Goto Ready
}
}