Classes:Pig

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Pig
Actor type Monster Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name Pig


Classes: MorphedMonsterPig
Monsters hit by a porkalator shot, unless immune to morphing thanks to the DONTMORPH, are turned into this.

DECORATE definition

ACTOR Pig : MorphedMonster
{
  Health 25
  PainChance 128
  Speed 10
  Radius 12
  Height 22
  Mass 60
  Monster
  -COUNTKILL
  +WINDTHRUST
  +DONTMORPH
  SeeSound "PigActive1"
  PainSound "PigPain"
  DeathSound "PigDeath"
  ActiveSound "PigActive1"
  States
  {
  Spawn:
    PIGY B 10 A_Look
    Loop
  See:
    PIGY ABCD 3 A_Chase
    Loop
  Pain:
    PIGY D 4 A_PigPain
    Goto See
  Melee:
    PIGY A 5 A_FaceTarget
    PIGY A 10 A_CustomMeleeAttack(random[PigAttack](2, 3), "PigAttack")
    Goto See
  Death:
    PIGY E 4 A_Scream
    PIGY F 3 A_NoBlocking
    PIGY G 4 A_QueueCorpse
    PIGY H 3
    PIGY IJK 4
    PIGY L -1
    Stop
  Ice:
    PIGY M 5 A_FreezeDeath
    PIGY M 1 A_FreezeDeathChunks
    Wait
  }
}