Classes:Pig
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Pig | |||
---|---|---|---|
Actor type | Monster | Game | (Hexen) |
DoomEd Number | None | Class Name | Pig |
Classes: MorphedMonster→Pig
Monsters hit by a porkalator shot, unless immune to morphing thanks to the DONTMORPH, are turned into this.
DECORATE definition
ACTOR Pig : MorphedMonster { Health 25 PainChance 128 Speed 10 Radius 12 Height 22 Mass 60 Monster -COUNTKILL +WINDTHRUST +DONTMORPH SeeSound "PigActive1" PainSound "PigPain" DeathSound "PigDeath" ActiveSound "PigActive1" States { Spawn: PIGY B 10 A_Look Loop See: PIGY ABCD 3 A_Chase Loop Pain: PIGY D 4 A_PigPain Goto See Melee: PIGY A 5 A_FaceTarget PIGY A 10 A_CustomMeleeAttack(random[PigAttack](2, 3), "PigAttack") Goto See Death: PIGY E 4 A_Scream PIGY F 3 A_NoBlocking PIGY G 4 A_QueueCorpse PIGY H 3 PIGY IJK 4 PIGY L -1 Stop Ice: PIGY M 5 A_FreezeDeath PIGY M 1 A_FreezeDeathChunks Wait } }