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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Blood-dripping axe
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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RedAxe
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Spawn ID
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128
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Identifier
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T_KNIGHTBLOODAXE
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Classes: RedAxe
A spinning axe, dripping with blood, tossed by ghost warriors and sometimes, randomly, by undead warriors. Contrarily to the ethereal axe of the same undead warriors, the blood-dripping axe is not affected by wind, current, or any other type of "conveyor belt" sector.
ACTOR RedAxe : KnightAxe
{
+NOBLOCKMAP
-WINDTHRUST
Damage 7
action native A_DripBlood();
States
{
Spawn:
RAXE AB 5 Bright A_DripBlood
Loop
Death:
RAXE CDE 6 Bright
Stop
}
}