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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Undead warrior
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Actor type
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Monster
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Game
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(Heretic)
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DoomEd Number
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64
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Class Name
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Knight
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Spawn ID
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6
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Identifier
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T_KNIGHT
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Classes: Knight
→KnightGhost
The skeletal undead warrior is a common foe throughout Heretic. It wears a magical axe that can throw ethereal throwing axes and sometimes the more powerful blood-dripping red axes. When defeated, it may yield ethereal arrows.
ACTOR Knight
{
Health 200
Radius 24
Height 78
Mass 150
Speed 12
PainChance 100
Monster
+FLOORCLIP
SeeSound "hknight/sight"
AttackSound "hknight/attack"
PainSound "hknight/pain"
DeathSound "hknight/death"
ActiveSound "hknight/active"
Obituary "$OB_BONEKNIGHT"
HitObituary "$OB_BONEKNIGHTHIT"
DropItem "CrossbowAmmo", 84, 5
action native A_KnightAttack();
States
{
Spawn:
KNIG AB 10 A_Look
Loop
See:
KNIG ABCD 4 A_Chase
Loop
Melee:
Missile:
KNIG E 10 A_FaceTarget
KNIG F 8 A_FaceTarget
KNIG G 8 A_KnightAttack
KNIG E 10 A_FaceTarget
KNIG F 8 A_FaceTarget
KNIG G 8 A_KnightAttack
Goto See
Pain:
KNIG H 3
KNIG H 3 A_Pain
Goto See
Death:
KNIG I 6
KNIG J 6 A_Scream
KNIG K 6
KNIG L 6 A_NoBlocking
KNIG MN 6
KNIG O -1
Stop
}
}