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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Actor type Ammo Game MiniDoomLogoIcon.png
DoomEd Number 2008 Class Name Shell
Spawn ID 12 Identifier T_SHELLS

Classes: InventoryAmmoShell

Shell ammo for the Doom shotgun and super shotgun. Gives four shells when picked up.

DECORATE definition

ACTOR Shell : Ammo
  Inventory.PickupMessage "$GOTSHELLS" // "Picked up 4 shotgun shells."
  Inventory.Amount 4
  Inventory.MaxAmount 50
  Ammo.BackpackAmount 4
  Ammo.BackpackMaxAmount 100
  Inventory.Icon "SHELA0"
    SHEL A -1