Classes:StaffPowered

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Tomed staff
Actor type Weapon Game MiniHereticLogoIcon.png
DoomEd Number None Class Name StaffPowered


Classes: InventoryWeaponHereticWeaponStaffStaffPowered
Corvus's staff under the influence of the tome of power. Still useless against ghosts.

DECORATE definition

ACTOR StaffPowered : Staff
{
  Weapon.SisterWeapon "Staff"
  Weapon.ReadySound "weapons/staffcrackle"
  +WEAPON.POWERED_UP
  +WEAPON.READYSNDHALF
  +WEAPON.STAFF2_KICKBACK
  Obituary "$OB_MPPSTAFF"
  Tag "$TAG_STAFFP"
  States
  {
  Ready:
    STFF DEF 4 A_WeaponReady
    Loop
  Deselect:
    STFF D 1 A_Lower
    Loop
  Select:
    STFF D 1 A_Raise
    Loop
  Fire:
    STFF G 6
    STFF H 8 A_StaffAttack(random[StaffAttack](18, 81), "StaffPuff2")
    STFF G 8 A_ReFire
    Goto Ready
  }
}