|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Classes: Inventory→Ammo→Shell
→ShellBox
Shell ammo for the Doom shotgun and super shotgun. Gives four shells when picked up.
|
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
|
class Shell : Ammo
{
Default
{
Inventory.PickupMessage "$GOTSHELLS";
Inventory.Amount 4;
Inventory.MaxAmount 50;
Ammo.BackpackAmount 4;
Ammo.BackpackMaxAmount 100;
Inventory.Icon "SHELA0";
Tag "$AMMO_SHELLS";
}
States
{
Spawn:
SHEL A -1;
Stop;
}
}
|
Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
|
ACTOR Shell : Ammo
{
Inventory.PickupMessage "$GOTSHELLS" // "Picked up 4 shotgun shells."
Inventory.Amount 4
Inventory.MaxAmount 50
Ammo.BackpackAmount 4
Ammo.BackpackMaxAmount 100
Inventory.Icon "SHELA0"
States
{
Spawn:
SHEL A -1
Stop
}
}