Classes:Acolyte
From ZDoom Wiki
| Acolyte | |||
|---|---|---|---|
| Actor type | Monster | Game | |
| DoomEd Number | None | Class Name | Acolyte |
Classes: StrifeHumanoid→Acolyte
→AcolyteBlue
→AcolyteDGreen
→AcolyteGold
→AcolyteGray
→AcolyteLGreen
→AcolyteRed
→AcolyteRust
→AcolyteShadow
→AcolyteTan
→AcolyteToBe
The foot soldiers of The Order, Acolytes are "converted" humans armed with Assault Rifles, and in some cases Shadow Armor, making them Shadow Acolytes. They generally only attack you if the alarm has been sounded.
DECORATE definition
ACTOR Acolyte : StrifeHumanoid { Health 70 PainChance 150 Speed 7 Radius 24 Height 64 Mass 400 Monster +SEESDAGGERS +NOSPLASHALERT +FLOORCLIP MinMissileChance 150 Tag "ACOLYTE" SeeSound "acolyte/sight" PainSound "acolyte/pain" AttackSound "acolyte/rifle" DeathSound "acolyte/death" ActiveSound "acolyte/active" Obituary "$OB_ACOLYTE" // "%o was zealously shot down by an Acolyte." action native A_BeShadowyFoe(); action native A_AcolyteBits(); action native A_AcolyteDie(); States { Spawn: AGRD A 5 A_Look2 Wait AGRD B 8 A_ClearShadow Loop AGRD D 8 Loop AGRD ABCDABCD 5 A_Wander Loop See: AGRD A 6 A_AcolyteBits AGRD BCD 6 A_Chase Loop Missile: AGRD E 8 A_FaceTarget AGRD FE 4 A_ShootGun AGRD F 6 A_ShootGun Goto See Pain: AGRD O 8 A_Pain Goto See Death: AGRD G 4 AGRD H 4 A_Scream AGRD I 4 AGRD J 3 AGRD K 3 A_NoBlocking AGRD L 3 AGRD M 3 A_AcolyteDie AGRD N 1400 Stop XDeath: GIBS A 5 A_NoBlocking GIBS BC 5 A_TossGib GIBS D 4 A_TossGib GIBS E 4 A_XScream GIBS F 4 A_TossGib GIBS GH 4 GIBS I 5 GIBS J 5 A_AcolyteDie GIBS K 5 GIBS L 1400 Stop } }

