|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
|
Sergeant
|
Actor type
|
Monster
|
Game
|
(Doom)
|
DoomEd Number
|
9
|
Class Name
|
ShotgunGuy
|
Spawn ID
|
1
|
Identifier
|
T_SHOTGUY
|
Classes: ShotgunGuy
→StealthShotgunGuy
→DeadShotgunGuy
The Shotgun Zombie, more commonly known as Sergeants or Shotgunners, are zombies with a shotgun. They can be particularly dangerous to the player at close range.
|
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
|
class ShotgunGuy : Actor
{
Default
{
Health 30;
Radius 20;
Height 56;
Mass 100;
Speed 8;
PainChance 170;
Monster;
+FLOORCLIP
SeeSound "shotguy/sight";
AttackSound "shotguy/attack";
PainSound "shotguy/pain";
DeathSound "shotguy/death";
ActiveSound "shotguy/active";
Obituary "$OB_SHOTGUY";
Tag "$FN_SHOTGUN";
DropItem "Shotgun";
}
States
{
Spawn:
SPOS AB 10 A_Look;
Loop;
See:
SPOS AABBCCDD 3 A_Chase;
Loop;
Missile:
SPOS E 10 A_FaceTarget;
SPOS F 10 BRIGHT A_SposAttackUseAtkSound;
SPOS E 10;
Goto See;
Pain:
SPOS G 3;
SPOS G 3 A_Pain;
Goto See;
Death:
SPOS H 5;
SPOS I 5 A_Scream;
SPOS J 5 A_NoBlocking;
SPOS K 5;
SPOS L -1;
Stop;
XDeath:
SPOS M 5;
SPOS N 5 A_XScream;
SPOS O 5 A_NoBlocking;
SPOS PQRST 5;
SPOS U -1;
Stop;
Raise:
SPOS L 5;
SPOS KJIH 5;
Goto See;
}
}
|
Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
|
ACTOR ShotgunGuy
{
Health 30
Radius 20
Height 56
Mass 100
Speed 8
PainChance 170
Monster
+FLOORCLIP
SeeSound "shotguy/sight"
AttackSound "shotguy/attack"
PainSound "shotguy/pain"
DeathSound "shotguy/death"
ActiveSound "shotguy/active"
Obituary "$OB_SHOTGUY"
DropItem "Shotgun"
States
{
Spawn:
SPOS AB 10 A_Look
Loop
See:
SPOS AABBCCDD 3 A_Chase
Loop
Missile:
SPOS E 10 A_FaceTarget
SPOS F 10 Bright A_SPosAttackUseAtkSound
SPOS E 10
Goto See
Pain:
SPOS G 3
SPOS G 3 A_Pain
Goto See
Death:
SPOS H 5
SPOS I 5 A_Scream
SPOS J 5 A_NoBlocking
SPOS K 5
SPOS L -1
Stop
XDeath:
SPOS M 5
SPOS N 5 A_XScream
SPOS O 5 A_NoBlocking
SPOS PQRST 5
SPOS U -1
Stop
Raise:
SPOS L 5
SPOS KJIH 5
Goto See
}
}