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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Actor type Monster Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number 114 Class Name Bishop
Spawn ID 19 Identifier T_BISHOP

Classes: Bishop
The dark bishops worshiping Korax, filling a similar role to the Disciples of D'Sparil. They explode when they die, and can injure nearby monsters with their death throes, even other dark bishops.

DECORATE definition

ACTOR Bishop
  Health 130
  Radius 22
  Height 65
  Speed 10
  PainChance 110
  SeeSound "BishopSight"
  AttackSound "BishopAttack"
  PainSound "BishopPain"
  DeathSound "BishopDeath"
  ActiveSound "BishopActiveSounds"
  Obituary "$OB_BISHOP"

  action native A_BishopChase();
  action native A_BishopDecide();
  action native A_BishopDoBlur();
  action native A_BishopSpawnBlur();
  action native A_BishopPainBlur();
  action native A_BishopAttack();
  action native A_BishopAttack2();

    BISH A 10 A_Look
    BISH A 2 A_Chase
    BISH A 2 A_BishopChase
    BISH A 2
    BISH B 2 A_BishopChase
    BISH B 2 A_Chase
    BISH B 2 A_BishopChase
    BISH A 1 A_BishopDecide
    BISH A 2 A_BishopDoBlur
    BISH A 4 A_BishopSpawnBlur
    BISH C 6 A_Pain
    BISH CCC 6 A_BishopPainBlur
    BISH C 0
    Goto See
    BISH A 3 A_FaceTarget
    BISH DE 3 A_FaceTarget
    BISH F 3 A_BishopAttack
    BISH F 5 A_BishopAttack2
    BISH G 6
    BISH H 6 Bright A_Scream
    BISH I 5 Bright A_NoBlocking
    BISH J 5 Bright A_Explode(random[BishopBoom](25, 40))
    BISH K 5 Bright
    BISH LM 4 Bright
    BISH N 4 A_SpawnItemEx("BishopPuff", 0, 0, 40, 0, 0, 0.5)
    BISH O 4 A_QueueCorpse
    BISH P -1
    BISH X 5 A_FreezeDeath
    BISH X 1 A_FreezeDeathChunks