Classes:Mauler

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Mauler
Actor type Weapon Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 2004 Class Name Mauler
Conversation ID 193, 187, 191 Puzzle Item ID N/A


Classes: InventoryWeaponStrifeWeaponMauler
 →Mauler2
This is one of the two types of Mauler in the game Strife, it fires several hitscan shots which disintegrate foes. In Strife1.wad, the sprites are actually named BLST* and are renamed at load-time by ZDoom.

DECORATE definition

ACTOR Mauler : StrifeWeapon
{
  +FLOORCLIP
  Weapon.SelectionOrder 300
  Weapon.AmmoUse1 20
  Weapon.AmmoGive1 40
  Weapon.AmmoType1 "EnergyPod"
  Weapon.SisterWeapon "Mauler2"
  Inventory.Icon "TRPDA0"
  Tag "$TAG_MAULER1" // "Mauler"
  Inventory.PickupMessage "$TXT_MAULER" // "You picked up the mauler."
  Obituary "$OB_MPMAULER1" // "%o was zapped by %k."

  action native A_FireMauler1();

  States
  {
  Ready:
    MAUL FGHA 6 A_WeaponReady
    Loop
  Deselect:
    MAUL A 1 A_Lower
    Loop
  Select:
    MAUL A 1 A_Raise
    Loop
  Fire:
    BLSF A 5 Bright A_FireMauler1 // see MaulerPuff
    MAUL B 3 Bright A_Light1
    MAUL C 2 A_Light2
    MAUL DE 2
    MAUL A 7 A_Light0
    MAUL H 7
    MAUL G 7 A_CheckReload
    Goto Ready
  Spawn:
    TRPD A -1
    Stop
  }
}