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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Tomed dragon claw ripper
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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Ripper
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Spawn ID
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157
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Identifier
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T_RIPPER
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Classes: Ripper
The spiked balls spawned when a powered-up Dragon Claw shot impacts a surface. These projectiles travel through enemies. They deal less damage to Iron liches than to any other enemy (likely 0-1 per rip instead of 1-8).
ACTOR Ripper native
{
Radius 8
Height 6
Speed 14
Damage 1
Projectile
+RIPPER
DeathSound "weapons/blasterpowhit"
Obituary "$OB_MPPBLASTER"
States
{
Spawn:
FX18 M 4
FX18 N 5
Loop
Death:
FX18 OPQRS 4 Bright
Stop
}
}