Classes:Ripper

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Tomed dragon claw ripper
Actor type Explosive Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name Ripper
Spawn ID 157 Identifier T_RIPPER


Classes: Ripper

The spiked balls spawned when a powered-up Dragon Claw shot impacts a surface. These projectiles travel through enemies. They deal less damage to Iron liches than to any other enemy (likely 0-1 per rip instead of 1-8).

DECORATE definition

ACTOR Ripper native
{
  Radius 8
  Height 6
  Speed 14
  Damage 1
  Projectile
  +RIPPER
  DeathSound "weapons/blasterpowhit"
  Obituary "$OB_MPPBLASTER"
  States
  {
  Spawn:
    FX18 M 4
    FX18 N 5
    Loop
  Death:
    FX18 OPQRS 4 Bright
    Stop
  }
}