Classes:SpectralLightningSpot
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Spectral lightning spot | |||
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Actor type | Explosive | Game | ![]() |
DoomEd Number | None | Class Name | SpectralLightningSpot |
Conversation ID | 88 | Puzzle Item ID | N/A |
Classes: SpectralLightningBase→SpectralLightningDeath1→SpectralLightningSpot
The spot-beacon created by the Player using Sigil 1, the first Spectre, the Entity, and their Sub Entities. This beacon moves around in random directions every few tics, spawning either SpectralLightningV1 (strong) or SpectralLightningV2 (weak) around it at close to ceiling level that drop straight down on whatever's unlucky enough to be standing there. The spot fades out after about 8 seconds of activity.
DECORATE definition
ACTOR SpectralLightningSpot : SpectralLightningDeath1 { Speed 18 ReactionTime 70 +NOBLOCKMAP +NOBLOCKMONST +NODROPOFF RenderStyle Translucent Alpha 0.6 action native A_SpectralLightning(); States { Spawn: ZAP5 A 4 Bright A_Countdown ZAP5 B 4 Bright A_SpectralLightning ZAP5 CD 4 Bright A_Countdown Loop } }