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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Spectral lightning
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Actor type
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Explosive
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
|
SpectralLightningBase
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Classes: SpectralLightningBase
→SpectralLightningBall1
→SpectralLightningBall2
→SpectralLightningDeath1
→SpectralLightningBigV1
→SpectralLightningBigV2
→SpectralLightningSpot
→SpectralLightningDeath2
→SpectralLightningBigBall1
→SpectralLightningBigBall2
→SpectralLightningDeathShort
→SpectralLightningV1
→SpectralLightningV2
→SpectralLightningH1
→SpectralLightningH2
→SpectralLightningH3
The base class for attacks used by The Sigil of the One God, whether they are the Player's attacks or those of a Spectral Monster. The base class also has a bit of explosive radius for their impact, although not all of their inheritors use said explosive damage.
ACTOR SpectralLightningBase
{
+NOTELEPORT
+ACTIVATEIMPACT
+ACTIVATEPCROSS
+STRIFEDAMAGE
MaxStepHeight 4
RenderStyle Add
SeeSound "weapons/sigil"
DeathSound "weapons/sigilhit"
States
{
Death:
ZAP1 B 3 A_Explode(32, 32)
ZAP1 A 3 A_AlertMonsters
ZAP1 BCDEFE 3
ZAP1 DCB 2
ZAP1 A 1
Stop
}
}