Classes:SpectralLightningBase
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Spectral lightning | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | SpectralLightningBase |
Classes: SpectralLightningBase
→SpectralLightningBall1
→SpectralLightningBall2
→SpectralLightningDeath1
→SpectralLightningBigV1
→SpectralLightningBigV2
→SpectralLightningSpot
→SpectralLightningDeath2
→SpectralLightningBigBall1
→SpectralLightningBigBall2
→SpectralLightningDeathShort
→SpectralLightningV1
→SpectralLightningV2
→SpectralLightningH1
→SpectralLightningH2
→SpectralLightningH3
The base class for attacks used by The Sigil of the One God, whether they are the Player's attacks or those of a Spectral Monster. The base class also has a bit of explosive radius for their impact, although not all of their inheritors use said explosive damage.
DECORATE definition
ACTOR SpectralLightningBase
{
+NOTELEPORT
+ACTIVATEIMPACT
+ACTIVATEPCROSS
+STRIFEDAMAGE
MaxStepHeight 4
RenderStyle Add
SeeSound "weapons/sigil"
DeathSound "weapons/sigilhit"
States
{
Death:
ZAP1 B 3 A_Explode(32, 32)
ZAP1 A 3 A_AlertMonsters
ZAP1 BCDEFE 3
ZAP1 DCB 2
ZAP1 A 1
Stop
}
}