Classes:SpectralLightningBase
Jump to navigation
Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Spectral lightning | |||
---|---|---|---|
Actor type | Explosive | Game | ![]() |
DoomEd Number | None | Class Name | SpectralLightningBase |
Classes: SpectralLightningBase
→SpectralLightningBall1
→SpectralLightningBall2
→SpectralLightningDeath1
→SpectralLightningBigV1
→SpectralLightningBigV2
→SpectralLightningSpot
→SpectralLightningDeath2
→SpectralLightningBigBall1
→SpectralLightningBigBall2
→SpectralLightningDeathShort
→SpectralLightningV1
→SpectralLightningV2
→SpectralLightningH1
→SpectralLightningH2
→SpectralLightningH3
The base class for attacks used by The Sigil of the One God, whether they are the Player's attacks or those of a Spectral Monster. The base class also has a bit of explosive radius for their impact, although not all of their inheritors use said explosive damage.
DECORATE definition
ACTOR SpectralLightningBase { +NOTELEPORT +ACTIVATEIMPACT +ACTIVATEPCROSS +STRIFEDAMAGE MaxStepHeight 4 RenderStyle Add SeeSound "weapons/sigil" DeathSound "weapons/sigilhit" States { Death: ZAP1 B 3 A_Explode(32, 32) ZAP1 A 3 A_AlertMonsters ZAP1 BCDEFE 3 ZAP1 DCB 2 ZAP1 A 1 Stop } }