From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Spectral monster base class
Actor type Internal Game MiniStrifeLogoIcon.png
DoomEd Number None Class Name SpectralMonster

Classes: SpectralMonster
The base class for all Spectres and the Entity in Strife. Any monster of this type also has a special attribute where they deal 5 damage to any player who touches them.

DECORATE definition

ACTOR SpectralMonster native

  action native A_SpectreChunkSmall();
  action native A_SpectreChunkLarge();
  action native A_Spectre3Attack();
  action native A_SpotLightning();