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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Spectral monster base class
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Actor type
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Internal
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Game
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DoomEd Number
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None
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Class Name
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SpectralMonster
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Classes: SpectralMonster
→AlienSpectre1
→AlienSpectre2
→AlienSpectre3
→AlienSpectre4
→AlienSpectre5
→EntityBoss
→EntitySecond
The base class for all Spectres and the Entity in Strife. Any monster of this type also has a special attribute where they deal 5 damage to any player who touches them.
ACTOR SpectralMonster native
{
Monster
+SPECIAL
+SPECTRAL
+NOICEDEATH
action native A_SpectreChunkSmall();
action native A_SpectreChunkLarge();
action native A_Spectre3Attack();
action native A_SpotLightning();
}