Classes:SpectralLightningH3
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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SpectralLightningH3 | |||
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Actor type | Explosive | Game | ![]() |
DoomEd Number | None | Class Name | SpectralLightningH3 |
Conversation ID | 82 | Puzzle Item ID | N/A |
Classes: SpectralLightningBase→SpectralLightningH1→SpectralLightningH3
The Second Spectre, The Entity's and the Sub Entity's version of Sigil 2 shots, which have one seventh the base damage as the original, probably for balance reasons.
These projectiles are additionally emitted by SpectralLightningBigBall1 (Sigil 5) and SpectralLightningBigBall2 (the Fifth Spectre and The Entity's version) which fires them 3 at a time, one to its left, another ahead of it, and one to its right, at the same time.
DECORATE definition
ACTOR SpectralLightningH3 : SpectralLightningH1 { Damage 10 }